Justaway Doll
Standing atop Kleiner's locker.
Model misc/justaway.mdl
First Found… d1_trainstation_05

Description Keyvalues Inputs Outputs


The explo_justaway entity is a small figure with explosive properties. Lamarr the headcrab in Kleiner's Lab sometimes knocks over a justaway sitting on a locker and causes it to kill Barney, Dr. Kleiner, and likely the player as well!

The concept likely originates from an anime called Gin Tama(video) in which Mamushi Industries creates figures called "justaways" that explode when not handled properly.


  • detonatevel <integer> ( Default: 300 )
    Sets the velocity the doll can reach to become "live" and dangerous.
  • damage <integer> ( Default: 300 )
    Sets the damage dealt by the doll's explosion.
  • radius <float> ( Default: 200 )
    Sets the explosion's area of effect.
  • health <integer> ( Default: 10 )
    Sets the health of the doll. If this reaches zero, it will explode.
  • stabilize <float> ( Default: )
    Sets the angle at which the justaway can fall. If the doll's tilted at an angle less than this, it can force itself upright.

  • targetname <string>
    Assigns the entity a targetname, used by other entities to refer to this entity. Can be shared by other entities.
  • origin <X Y Z>
    Sets the position of the entity within the world. See Coordinates.
  • angle <X Y Z>
    Sets the angular positioning (Pitch, Yaw, Roll) of the entity.
  • model <string>
    Sets the model of the entity.
  • fademindist <float>
    Sets the distance at which the entity model starts to fade. (0 : use fademaxdist)
  • fademaxdist <float>
    Sets the maximum distance at which the entity model is visible. (0 : don't fade out)
  • fadescale <float>
    The scale factor that gives some control over fading. Using 0 turns off the forced fade values.


  • Kill
    Deletes the entity.
  • KillHierarchy
    Deletes the entity along with any children it may have.
  • AddOutput <key> <value> OR <output name> <entity>: <input>: <parameter>: <delay>: <fire only once?>
    Evaluates a keyvalue/output on this entity. Not guaranteed to work and can cause problems so handle with care.


  • OnIgnite
    Fires when the entity has been set on fire.


Foods Corned BeefSoy BeansSankaba
Usable/Other Justaway DollMiniature Item CrateOtosidamaPower Pill
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