SMOD Soundscripts
This page is simply a listing of SMOD's custom soundscripts and their contents, which are used to set IDs for SMOD's new sounds. If you want to know more about soundscripts' purpose, their syntax and so on, please read the Valve Developer Community's article on Soundscripts.
Root
- Click a tab
- game_sounds_bullettime
- game_sounds_fireworks
- game_sounds_foods
- npc_sounds_f
- npc_sounds_houndeye
game_sounds_bullettime.txt is used to ID many sounds unique to bullet-time, including its "whiz" and impact sounds.
Convars
- bullettimesim_replace_se <boolean> ( Default: 1 )
When disabled, the default sounds for bullet impacts and so on are used in bullet-time instead.
|
game_sounds_fireworks.txt defines sound IDs for SMOD's holiday fireworks.
|
game_sounds_foods.txt defines a single ID for a sound used when the player eats corned beef or sankaba.
|
npc_sounds_f.txt defines sound IDs for some of SMOD's new companion NPCs.
|
npc_sounds_houndeye.txt defines IDs for the houndeye creature's sounds.
|
Customization |