SMOD 2.x Changelog
(in ascending order)
SMOD 2.00 (2009/11/07)
SMOD 2, trial edition
New features
- I've added four old weapons along with a new one.
- Working on the Gordon Kick, but the model is acting oddly and you can kick without first having a suit.
- Damage scaling for companions.
- For blood particles, I'm modding the Orange Box engine to increase them. Expect other particle effects to be added gradually.
- Partially added server-side ragdoll conversion.
SMOD 2.01 (2009/11/08)
New features
- Added options for mounting content. The same as SMOD, these are the HPC option and the use of addcontents.txt.
- Added the Physics Launcher.
Fixes
- Fixed an issue where headshot damage on Combine or zombies was ignored.
- Added server-side ragdoll support for headcrab bodies and zombies.
SMOD 2.01a (2009/11/09)
New features
- Added the custom crosshair - please refer to scripts/smod_crosshair.txt. Still adding the spread that should occur when moving or shooting.
Fixes
- HPC wasn't working, so I corrected it.
SMOD 2.02 (2009/11/22)
New features
- Added the mapadd feature back. At present, it will work exactly like the old SMOD.
- Added the movespeed mapadd keyvalue, to be used on NPCs.
- Added the smod_npc_movement_speed variable.
- Added the smod_override_classname variable, tied to the file scripts/smod_overrideclasses.txt.
- Adding smod_ragdoll_params variable, for adjusting the behavior of server-side ragdolls. Refer to "scripts/smod_ragdollparams.txt".
- Added the smod_mapadd_ignore_node_radius variable.
- Added the smod_mapadd_ignore_node_inwater variable.
- Adding npc_czombie, which can be used with the zombiename keyvalue. When no name is set, smod_npc_czombie_default is used instead. This feature is not final and may be changed later. Refer to scripts/smod_customzombies.txt.
- Added a new VGUI start screen.
- smod node adding the reading performance of the file
- The Terao Satoru [tsu] [po] to be, please do not make the air.
Fixes
- Fixed an issue with g_ragdoll_maxcount not keeping its set value.
- Corrected the Gordon Kick's texture. I found the cause in episodic 2007 shared.gcf.
- Forgot to prefix weapon_stcannon_bfgsprite with smod_.
- Fixed an issue with HPC mishandling data.
page revision: 3, last edited: 30 Jan 2010 21:52