Default Convars (Citizen Derivative)

Companion NPC:

  • npc_citizen_auto_player_squad <boolean> ( Default: 1 )
    When disabled, companion NPCs will not automatically join the player's squad.
  • npc_citizen_auto_player_squad_allow_use <boolean> ( Default: 0 )
    When enabled, companion NPCs will leave/join the player's squad if the player "uses" them.
  • npc_citizen_explosive_resist <boolean> ( Default: 0 )
    When enabled and a companion is killed by an explosive, the rest of the squad's NPCs will temporarily gain a 50% resistance to explosive damage.
  • npc_citizen_insignia <boolean> ( Default: 0 )
    When enabled, NPCs that have joined the player's squad will don a chef hat. If the model (models/chefhat.mdl ) is not precached, a crash is possible.

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  • sk_citizen_giveammo_player_delay <float> ( Default: 10 )
    Sets how often in seconds that ammo suppliers are willing to give the player ammo.
  • sk_citizen_heal_ally <integer> ( Default: 30 )
    Sets the amount of healing medics do for their squadmates with each kit.
  • sk_citizen_heal_ally_delay <float> ( Default: 20 )
    Sets how often in seconds that medics are willing to give out medical kits to their squadmates.
  • sk_citizen_heal_ally_min_pct <float> ( Default: 0.9 )
    If a squadmate's health percentage is not at least this low, don't bother healing them.

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  • sk_citizen_heal_player <integer> ( Default: 25 )
    Sets the amount of healing medics do for the player with each kit.
  • sk_citizen_heal_player_delay <float> ( Default: 25 )
    Sets how often in seconds that medics are willing to give out medical kits to the player.
  • sk_citizen_heal_player_min_forced <integer> ( Default: 10 )
    If the player "uses" a medic and the player's health is not at least this low, don't bother healing them.
  • sk_citizen_heal_player_min_pct <float> ( Default: 0.6 )
    If the player's health percentage is not at least this low, don't bother healing them.

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  • sk_citizen_player_stare_dist <float> ( Default: 72 )
    The max distance the NPC can be from the player to feel they're being stared at. If they're a medic, they'll figure the player wants health and will check how badly the player is wounded.
  • sk_citizen_player_stare_time <float> ( Default: 1 )
    Similar to the above, but sets how long in seconds the player must stare to tip off the medic.
  • sk_citizen_stare_heal_time <float> ( Default: 5 )
    Sets how often in seconds that medics are willing to heal a staring player.
  • player_squad_autosummon_time <float> ( Default: 5 )
    Sets how long in seconds that the player's squad will stay at a command spot, before attempting to regroup with the player.

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  • player_squad_autosummon_time_after_combat <float> ( Default: 8 )
    Sets how long in seconds after combat before the player's squad attempts to regroup with the player.
  • player_squad_autosummon_move_tolerance <integer> ( Default: 20 )
    Sets how far the squad is willing to move away from the player when commanded to do so.
  • player_squad_autosummon_player_tolerance <integer> ( Default: 10 )
    If the player comes within this distance of a command spot, their squad will attempt to regroup with the player.

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