Default Keyvalues (Citizen Derivative)
Companion NPC:
- AdditionalEquipment <classname>
Sets the NPC's starting weapon. An example would be weapon_smg1, the MP7.
- AmmoAmount <integer>
Sets the amount of ammo the NPC carries for the player, for if the NPC is set as an ammo supplier.
- AmmoSupply <classname>
Sets the type of ammo the NPC carries for others.
- DontPickUpWeapons <boolean>
If this key is enabled, the NPC will not pick up weapons they've found. This includes trading their current weapon for a more desirable one.
- ExpressionType <see below>
Sets the NPC's expression, if they are capable of them.
0 : Random.
1 : Scared.
2 : Normal.
3 : Angry.
- NotifyNavFailBlocked <boolean>
If this key is enabled and the NPC cannot navigate to an ordered location, fire the OnNavFailBlocked output.
page revision: 19, last edited: 24 Jun 2013 02:55