Default Inputs (Combine)
- BeginRappel
A soldier who's been prepared with WaitingToRappel will now use his zip line to drop down.
- LookOn
Look normally. See LookOff below.
- LookOff
NPC doesn't use his own sight cone. Instead, he only sees through his squad mates' eyes.
- StartPatrolling
Whenever the NPC is an idle or alert state, he will patrol the area.
- StopPatrolling
Stops the idle/alert patrol behavior.
- Assault
See Assault.
- HitByBugbait
The soldier is disoriented for a short time, waving his arms wildly.
- ThrowGrenadeAtTarget <targetname>
The soldier throws a grenade at this target entity. This will dig into the soldier's grenade pool but it can also be used if they have none.
page revision: 2, last edited: 13 Feb 2010 02:25