Default Keyvalues (Combine)
  • AdditionalEquipment <classname>
    Gives the soldier a weapon. An example would be weapon_smg1, the SMG.
  • NumGrenades <integer>
    Gives the soldier some grenades.
  • WaitingToRappel <boolean>
    Used to put the soldier in mid-air stasis until called by a BeginRappel input, after which it will rappel down and try to make way for others.

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