Default Keyvalues (Combine)
- AdditionalEquipment <classname>
Gives the soldier a weapon. An example would be weapon_smg1, the SMG.
- NumGrenades <integer>
Gives the soldier some grenades.
- WaitingToRappel <boolean>
Used to put the soldier in mid-air stasis until called by a BeginRappel input, after which it will rappel down and try to make way for others.
page revision: 2, last edited: 13 Feb 2010 02:24