Default Flags (NPC)
Default NPC:
- 1 : NPC is inactive until seen.
- 2 : NPC is muted until it's angry.
- 4 : NPC falls to ground instead of teleporting to ground. (Default: ON)
- 8 : NPC drops a health kit (or battery) upon death.
- 16 : NPC doesn't acquire enemies or avoid obstacles.
- 128 : NPC is inactive until called by a script.
- 256 : NPC uses long-range behavior. Sees and shoots farther than normal.
- 512 : NPC's corpse fades.
- 1024 : NPC will think outside of their PVS.
- 2048 : NPC is set up as a template and won't spawn until called by a template maker.
- 4096 : NPC uses alternate collision (player avoidance).
- 8192 : NPC doesn't drop weapons upon death.
- 16384 : NPC won't budge from the player's pushing.
page revision: 12, last edited: 08 Feb 2010 01:38