Default Flags (NPC)

Default NPC:

  • 1 : NPC is inactive until seen.
  • 2 : NPC is muted until it's angry.
  • 4 : NPC falls to ground instead of teleporting to ground. (Default: ON)
  • 8 : NPC drops a health kit (or battery) upon death.
  • 16 : NPC doesn't acquire enemies or avoid obstacles.
  • 128 : NPC is inactive until called by a script.
  • 256 : NPC uses long-range behavior. Sees and shoots farther than normal.
  • 512 : NPC's corpse fades.
  • 1024 : NPC will think outside of their PVS.
  • 2048 : NPC is set up as a template and won't spawn until called by a template maker.
  • 4096 : NPC uses alternate collision (player avoidance).
  • 8192 : NPC doesn't drop weapons upon death.
  • 16384 : NPC won't budge from the player's pushing.
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