Default Outputs (NPC)
Default NPC:
- OnDamaged
Fired when this NPC takes damage. (!activator is the damage inflicter).
- OnDeath
Fired when this NPC is killed. (!activator is the killer).
- OnHalfHealth
Fired when this NPC reaches half of its maximum health.
- OnHearWorld
Fired when this NPC hears a sound (other than combat or the player).
(top)
- OnHearPlayer
Fired when this NPC hears the player.
- OnHearCombat
Fired when this NPC hears combat sounds such as shots or bomb explosions.
- OnFoundEnemy <targetname>
Fired when this NPC establishes line of sight to its enemy.
- OnLostEnemyLOS
Fired when this NPC loses line of sight to its enemy.
(top)
- OnLostEnemy
Fired when this NPC loses its enemy. Usually due to the enemy being killed/removed, or because this NPC has selected another target.
- OnFoundPlayer <targetname>
Fired when this NPC establishes line of sight to its enemy, and that enemy is a player.
- OnLostPlayerLOS
Fired when this NPC loses line of sight to its enemy, and that enemy is a player.
- OnLostPlayer
Fired when this NPC loses its enemy, and that enemy was a player. Usually due to the enemy being killed/removed, or because this NPC has selected another target.
(top)
- OnDamagedByPlayer
Fired when this NPC is hurt by a player (!activator is the attacker or vehicle driver (if friendly fire).
- OnDamagedByPlayerSquad
Fired when this NPC is hurt by a player OR by one of the player's squad mates (!activator is the attacker or vehicle driver (if friendly fire).
- OnDenyCommanderUse
Fired when this NPC has refused to join the player's squad.
- OnWake
Fired when this NPC comes out of a sleep state.
(top)
page revision: 22, last edited: 12 Feb 2010 23:53