Default Keyvalues (Weapon)
- targetname <string>
Assigns the entity a targetname, used by other entities to refer to this entity. Can be shared by other entities.
- origin <X Y Z>
Sets the position of the entity within the world. See Coordinates.
- angle <X Y Z>
Sets the angular positioning (Pitch, Yaw, Roll) of the entity.
- model <string>
Sets the model of the entity.
- fademindist <float>
Sets the distance at which the entity model starts to fade. (0 : use fademaxdist)
- fademaxdist <float>
Sets the maximum distance at which the entity model is visible. (0 : don't fade out)
- fadescale <float>
The scale factor that gives some control over fading. Using 0 turns off the forced fade values.
page revision: 22, last edited: 13 Feb 2010 02:06