Laser Gun
wpn_pic01_t.jpg
Cutting through an Overwatch soldier's arm.
Weapon Type Rifle
Ammo Type HEV Battery
Damage 25 / Dynamic (200 at center)
Damage Type ENERGYBEAM / BLAST
First Found… d1_canals_09
Projectile Name beam/delay_exp
Model v_/w_irifle.mdl

Description

Convars

Keyvalues

Flags

Other Weapons

Description

weapon_lasergun is the entity name for the laser rifle found in SMOD.

Primary Fire: Fires an extremely rapid stream of green lasers that can slice through targets.

Secondary Fire: As above, but shoots initially harmless red lasers that create explosions at their point of impact.

Either attack draws from the player's suit battery, with each unit of power capable of generating 2 individual lasers. Both attacks (and their power costs) can be combined into one beam by holding their respective buttons. It's possible, though tricky, to squeeze off single red lasers without an energy cost.

The Laser Gun can first be found in d1_canals_09, being wielded by an Overwatch soldier on a wooden platform, alongside several RPG-wielding soldiers. If not picked up there, it can later be found in d1_eli_02, in an item crate on top of a container, just out of sight. If not picked up there, it can rarely be found in the hands of various soldiers and allies several chapters later.

Convars

  • weapon_lasergun_damage <integer> ( Default: 25 )
    Sets the damage dealt by the laser rifle's green lasers.
  • weapon_lasergun_alt_damage <integer> ( Default: 200 )
    Sets the damage dealt by the laser rifle's delayed explosion attacks.

Keyvalues

  • targetname <string>
    Assigns the entity a targetname, used by other entities to refer to this entity. Can be shared by other entities.
  • origin <X Y Z>
    Sets the position of the entity within the world. See Coordinates.
  • angle <X Y Z>
    Sets the angular positioning (Pitch, Yaw, Roll) of the entity.
  • model <string>
    Sets the model of the entity.
  • fademindist <float>
    Sets the distance at which the entity model starts to fade. (0 : use fademaxdist)
  • fademaxdist <float>
    Sets the maximum distance at which the entity model is visible. (0 : don't fade out)
  • fadescale <float>
    The scale factor that gives some control over fading. Using 0 turns off the forced fade values.

Flags

Except where noted, flags are OFF by default.

  • 1 : Start constrained. (Prevents model movement)
  • 2 : Reserve for NPC.
  • 4 : Not throwable by the Gravity Gun.



Weapons & Tools

Hand Wpn. Crowbar   •   Golden Crowbar   •   Shovel   •   Soy Beans
Pistol/SMG .357 Magnum   •   Alyxgun   •   9mm Pistol   •   Flare Gun   •    Gauss Gun   •   Grease Gun (M3)   •   H&K MP5   •   H&K MP7 (SMG1)
Assault Wpn. Portable Airboat Gun   •   AK-47   •   Laser Gun   •   Overwatch Standard Issue (AR2)   •   Karabiner 98   •   SPAS-12 Shotgun   •   Dragunov (SVD)
Thrown ANM14 Incendiary   •   Banana Bomb   •   Bug Bait   •   Bug Spawner   •   Frag Grenade   •   Gravity Grenade   •   Vortex Hopwire   •   Trap Hopwire   •   Motion Sensor Bomb   •   Scissors
Ranged Explosive PSP   •   Rocket-Propelled Grenade (RPG)   •   Sticky Bomber   •   Portable Strider Cannon
Other Crossbow   •   Flamethrower   •   Gravity Gun   •   Magic Wand (lstick)   •   Node Maker   •   Physics Gun   •   Physics Launcher
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