Scissors
wpn_pic01_t.jpg
Sending a trooper sailing.
Weapon Type Other
Ammo Type Scissors
Damage 80
Damage Type SLASH
First Found… d1_canals_11a
Projectile Name hasami/phasami (prop)
Model v_/w_hasami.mdl

Description Convars Keyvalues Flags Other Weapons

Description

weapon_scissor is the entity name for the fearsome scissors weapon found in SMOD.

Primary Fire: Throws a pair of scissors as if it were a ninja star. The scissors will bounce off or slice through its environment until a set number of deflections has been reached. Scissors that come into contact with the player will simply pass through.

Secondary Fire: As above, but throws three pairs at once in a wide arc.

Convars

  • sk_max_scissor <integer> ( Default: 10 )
    Sets how many scissor pairs the player can carry.
  • weapon_scissor_damage <integer> ( Default: 80 )
    Sets the damage for each pair of thrown scissors.
  • weapon_scissor_decrementammotype <see below> ( Default: 0 )
    Changes how scissor ammo is used.

    0 : As you toss, you do not lose ammo.
    1 : As you toss, you lose ammo.
    2 : Once tossed, the weapon must be retrieved to use again.
  • weapon_scissor_maxreflection <integer> ( Default: 20 )
    Sets how many times thrown scissors can ricochet.
  • weapon_scissor_speed <float> ( Default: 1000 )
    Sets the speed of thrown scissors.

Keyvalues

  • targetname <string>
    Assigns the entity a targetname, used by other entities to refer to this entity. Can be shared by other entities.
  • origin <X Y Z>
    Sets the position of the entity within the world. See Coordinates.
  • angle <X Y Z>
    Sets the angular positioning (Pitch, Yaw, Roll) of the entity.
  • model <string>
    Sets the model of the entity.
  • fademindist <float>
    Sets the distance at which the entity model starts to fade. (0 : use fademaxdist)
  • fademaxdist <float>
    Sets the maximum distance at which the entity model is visible. (0 : don't fade out)
  • fadescale <float>
    The scale factor that gives some control over fading. Using 0 turns off the forced fade values.

Flags

Except where noted, flags are OFF by default.

  • 1 : Start constrained. (Prevents model movement)
  • 2 : Reserve for NPC.
  • 4 : Not throwable by the Gravity Gun.



Weapons & Tools

Hand Wpn. Crowbar   •   Golden Crowbar   •   Shovel   •   Soy Beans
Pistol/SMG .357 Magnum   •   Alyxgun   •   9mm Pistol   •   Flare Gun   •    Gauss Gun   •   Grease Gun (M3)   •   H&K MP5   •   H&K MP7 (SMG1)
Assault Wpn. Portable Airboat Gun   •   AK-47   •   Laser Gun   •   Overwatch Standard Issue (AR2)   •   Karabiner 98   •   SPAS-12 Shotgun   •   Dragunov (SVD)
Thrown ANM14 Incendiary   •   Banana Bomb   •   Bug Bait   •   Bug Spawner   •   Frag Grenade   •   Gravity Grenade   •   Vortex Hopwire   •   Trap Hopwire   •   Motion Sensor Bomb   •   Scissors
Ranged Explosive PSP   •   Rocket-Propelled Grenade (RPG)   •   Sticky Bomber   •   Portable Strider Cannon
Other Crossbow   •   Flamethrower   •   Gravity Gun   •   Magic Wand (lstick)   •   Node Maker   •   Physics Gun   •   Physics Launcher
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