Shovel
wpn_pic01_t.jpg
The mighty shovel plowing through a metro cop.
Weapon Type Melee
Damage 40 / 60
Damage Type CLUB/SLASH
First Found… d1_town_04
Model v_/w_shovel.mdl

Description Convars Keyvalues Flags Other Weapons

Description

weapon_shovel is the entity name for the shovel weapon found in SMOD, a counterpart to Gordon's trusty crowbar.

Primary Fire: Quickly swings the shovel back and forth with one hand. If airborne and facing down far enough, each attack will propel the player upward.

Secondary Fire: Thrusts the shovel forward. If airborne, this attack will pull the player forward a bit.

Convars

  • weapon_shovel_float_angle <integer> ( Default: 60 )
    Sets how far down the player must face before using the shovel's swing attack to propel them.
  • weapon_shovel_floatpower <float> ( Default: 500 )
    Sets how high the player is sent while airborne and using the shovel's swing attack.
  • weapon_shovel_stab_damage <integer> ( Default: 60 )
    Sets the power of the shovel's stab attack.
  • weapon_shovel_stabpower <integer> ( Default: 200 )
    Sets the pull strength of the shovel's stab attack.
  • weapon_shovel_swing_damage <integer> ( Default: 40 )
    Sets the power of the shovel's swing attack.
  • weapon_shovel_swing_slashdamage <boolean> ( Default: 0 )
    When enabled, the shovel's swing attack can cut zombies in half just like the thrust.

Keyvalues

  • targetname <string>
    Assigns the entity a targetname, used by other entities to refer to this entity. Can be shared by other entities.
  • origin <X Y Z>
    Sets the position of the entity within the world. See Coordinates.
  • angle <X Y Z>
    Sets the angular positioning (Pitch, Yaw, Roll) of the entity.
  • model <string>
    Sets the model of the entity.
  • fademindist <float>
    Sets the distance at which the entity model starts to fade. (0 : use fademaxdist)
  • fademaxdist <float>
    Sets the maximum distance at which the entity model is visible. (0 : don't fade out)
  • fadescale <float>
    The scale factor that gives some control over fading. Using 0 turns off the forced fade values.

Flags

Except where noted, flags are OFF by default.

  • 1 : Start constrained. (Prevents model movement)
  • 2 : Reserve for NPC.
  • 4 : Not throwable by the Gravity Gun.



Weapons & Tools

Hand Wpn. Crowbar   •   Golden Crowbar   •   Shovel   •   Soy Beans
Pistol/SMG .357 Magnum   •   Alyxgun   •   9mm Pistol   •   Flare Gun   •    Gauss Gun   •   Grease Gun (M3)   •   H&K MP5   •   H&K MP7 (SMG1)
Assault Wpn. Portable Airboat Gun   •   AK-47   •   Laser Gun   •   Overwatch Standard Issue (AR2)   •   Karabiner 98   •   SPAS-12 Shotgun   •   Dragunov (SVD)
Thrown ANM14 Incendiary   •   Banana Bomb   •   Bug Bait   •   Bug Spawner   •   Frag Grenade   •   Gravity Grenade   •   Vortex Hopwire   •   Trap Hopwire   •   Motion Sensor Bomb   •   Scissors
Ranged Explosive PSP   •   Rocket-Propelled Grenade (RPG)   •   Sticky Bomber   •   Portable Strider Cannon
Other Crossbow   •   Flamethrower   •   Gravity Gun   •   Magic Wand (lstick)   •   Node Maker   •   Physics Gun   •   Physics Launcher
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License